Curiate

Immersive technology and its uses

Technology is increasingly built to surround people with digital experiences and connected objects. These curations cover virtual reality, augmented reality apps that blend digital content into the real world, the internet of things reshaping industry and homes, and the cyberpunk fiction of the 1980s that explored high-tech, dystopian futures.

How augmented reality applications blend worlds

Augmented reality applications are experiences first introduced commercially in entertainment and gaming businesses, and AR frameworks include ARKit and ARCore. What does it mean for digital and physical worlds to blend, and how can you understand that relationship? The lessons consider how augmented reality connects digital elements with the world around us.

by Curiate·augmented reality applications

Virtual reality experiences and immersive worlds

Virtual reality experiences are created with headsets that place a small screen before the eyes or in specially designed rooms with multiple large screens, often using sound and video feedback and sometimes other sensory or force feedback. What makes virtual worlds feel real, and how do immersion and sensory feedback shape that experience? The lessons consider how technology and perception draw people into virtual worlds.

by Curiate·virtual reality experiences

How internet of things reshapes industry and society

The internet of things describes physical objects with technologies that connect and exchange data over networks, best known to consumers through smart home products, though its largest applications are in business and industry. The lessons answer how IoT reshapes industry and society, helping readers understand its effects across connected systems and everyday life.

by Curiate·internet of things

the evolution of cyberpunk literature in the 1980s

Cyberpunk is a science-fiction subgenre set in a dystopian future, combining "lowlife and high tech." In 1984, William Gibson's influential debut novel Neuromancer helped solidify cyberpunk as a genre; the path explores its urban settings, origins, and related dystopian fiction.

by Curiate·the evolution of cyberpunk literature in the 1980s

Reading paths, built to arrive somewhere

Curiate turns what you are curious about into a short path — a quick lesson on an article, something to watch, and a book to go deep on. Free to browse.

Explore CuriateHow it works