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Game history and the studios that made it

A handful of games and the rooms they were made in: Tetris and its long rights battle, Sega's mascot war with Nintendo, the studio culture behind games today, and the arcades that shaped pop culture in the 1980s.

How the rise of arcade gaming in the 1980s shaped pop culture

The rise of arcade gaming in the 1980s was a period of rapid growth, technological development, and cultural influence in arcade video games, beginning in the late 1970s. Video game arcades became a part of popular culture and a primary channel for new games.

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How Sega used Sonic the Hedgehog to challenge Nintendo

Sonic the Hedgehog is a video game series and media franchise created for Sega by Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara. They developed the first game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario.

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How the history of Tetris reached the world

The history of Tetris includes its first commercial release in the West for the IBM PC, followed by ports to other computer systems. Mirrorsoft released the game in the United Kingdom on January 27, 1988, and Spectrum HoloByte released it in the United States on January 29, 1988.

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Creative partnerships and studio culture in game development

Creative partnerships and studio culture in game development is the multidisciplinary process of creating a video game, involving programming, design, art, audio, user interface, and writing. The lessons answer how collaboration balances creative expression with practical constraints in game development. They consider how teams, studio goals, and development methods shape that balance.

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